Here are some concept colour studies that will be used as inspiration for landscapes/backdrops in the medieval campaign. We are attempting to see if we can expand the palette to encompass various moods.
After this update we’ll move back into animation and unit concepts for you folks to peruse ;}
Some speed painted environments an upcoming iphone game called Castle Conflict2.
(via painted-bees)
Just an update in regards to the new project i have started this month: Castle Conflict 2.
Here’s an example of an existing level concept, with the requisite trees, castles and other doohickeys. What I am currently interested in is your opinion of the interface elements.
I have two similar samples, A and B.
Apart from positioning of interface elements, the two are identical. What I am interested in is whether there is a preference for the floating buttons “A” or the tabs “B”? Does it even really matter? Opinions welcome :D
Vorstellungen: Dream Empires
Beta test those modules :O !!!
Had a weird dream. I dreamt that I joined a virtual-reality contemporary-fantasy MMO designed by painted-bees and seandunkley to beta-test one of their modules. They had assigned strange attributes to certain armour items, such as higher stats for a crappy old coat than any of the other more…
So there’s this really dorky artist in Canada that got an interview on the news hahaaaahaha. I’m dying guys, dying. This is so funny / amazing. Thank you CBC for doing the interview and sticking me on the website!
reblogging for the lonehunter followers. It’s an interview I did here in Canada, because apparently artists winning stuff is news worthy (???) !!!
MY PRECIOUS BABBU IS ALL GROWD UP AND ON THE TV.
Good Morning Ladies and Gents!
To help pass the time and simultaneously show more about the game, we’ve decided to post up more images in regards to the ingame craft-able items. Let us start with a small sample of the one handed swords!
If you are interested in more information, check out our facebook page at:http://www.facebook.com/MiniHeroes
